The class began with the teachers taking the students to the basketball court, and organizing them into two groups to play a 10-minute long math version of Giants, Elves and Wizards. One group was Even and the other was Odd; the teachers would shout a computation problem (such as 4x3), and the group with the appropriate characteristic to the answer (in this case Even) would then chase the other group to a safety line, attempting to tag as many people as they could (tagged students then had to switch sides and become part of the other group). This 10 minute warm up combined mental calculations of addition, subtraction, and multiplication, and knowledge of odd and even, with a kinesthetic action (chasing or fleeing) that motivated students to attempt to speed up their computational speed.

Welcome!
Welcome to the blog of Zaq Roberts, Associate Head of School at The Berkeley School in Berkeley, CA. I blog about a wide variety of topics, from classroom moments I witness, to administrative events and conversations, to the educational blogs, videos, and books I am reading and watching, and how they are influencing my thinking. I hope this eclectic approach will give you insight into the many ways that I am engaging in advancing the school and strengthening our program, and I welcome your thoughts and comments!
This blog takes its name from a quotation by Archimedes that reads "Give me a lever long enough, and I can move the world." The TBS mission speaks directly to the need to engage a changing world, while many of the experiences in our program focus on the development of students' agency and authority. TBS is the lever by which we all - administration, faculty, students, and parents - can together move the world to be more humane, compassionate, and responsive. To borrow an important Montessori phrase, it is our way to remake the world.
Thursday, October 18, 2012
A Day in the Life....of 4th Grade Math
The class began with the teachers taking the students to the basketball court, and organizing them into two groups to play a 10-minute long math version of Giants, Elves and Wizards. One group was Even and the other was Odd; the teachers would shout a computation problem (such as 4x3), and the group with the appropriate characteristic to the answer (in this case Even) would then chase the other group to a safety line, attempting to tag as many people as they could (tagged students then had to switch sides and become part of the other group). This 10 minute warm up combined mental calculations of addition, subtraction, and multiplication, and knowledge of odd and even, with a kinesthetic action (chasing or fleeing) that motivated students to attempt to speed up their computational speed.
Labels:
culture,
curriculum,
executive function,
games,
learning outcomes,
math
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